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The Marine is the staple troop of the Terran dominion in StarCraft 2. The Marine returns similar to how it was in StarCraft. The Marine has a ranged attack (gauss rifle) and deals a good amount of damage for it's 50 crystal cost. The Marine also starts with 45 hp but can be upgraded with shields to have 55hp and also can use the stim ability to temporarily increase it's speed and damage. Coupled with other Terran units the Marine can be a devastating foe when massed. For tips and strategies on effectively using the Marine check out the videos on the right. The Marine is a General-Purpose Infantry and has a unit type of Light - Biological.
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[The Good] |
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[The Bad] |
Strengths |
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Weaknesses |
| Mass, Defending Walled Positions, Stack Armies |
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Open Areas, Late Tier Units, Splash Damage |
Good vs |
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Bad vs |
| Vikings, Mutalisks, Zerglings, Immortals, Sentries and Stalkers |
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Tanks, Marauders, BattleCruisers, Zealots, Sentries, Colossus, High Templar Carriers, Roaches, Ultralisks, Infesters |
Hard Counters |
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Hard Countered |
Terran: Vikings Protoss: Pheonix Zerg: Corrupters |
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Terran: Tanks Protoss: High Templar (Psi Storm), Colossus Zerg: Ultralisks, Infesters |
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[Cost] |
Minerals |
Vespene |
Supply |
Build Time |
Sight |
50 |
- |
1 |
25 |
9 |
[The Basic] |
Health/Shield |
Armor |
Energy |
Movement |
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| 45 (55) |
0 |
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2.25 |
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[Ground Attack: ] |
Damage |
Speed |
Range |
Ground DPS |
Attack Info |
| 1x6 (+1) vs Normal |
0.86 |
5 |
7.0 vs Normal |
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[Air Attack Gauss Rifle] |
Damage |
Speed |
Range |
Air DPS |
Attack Info |
| 1x6 (+1) vs Normal |
0.86 |
5 |
7.0 vs Normal |
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