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The Marauder is a new Terran unit in StarCraft 2. The Marauder is a heavy infantry unit that features a grenade launcher. The Marauder can be upgraded to have concussive Grenades which slow all but massive units - allowing the Marauder to kite units more effectively. Also, the Marauder can use the stim pack ability like the Marine to temporarily increase it's damage and movement speed. The Marauder requires a tech lab to be built at the Barracks before it can be constructed. For strategies and videos on this awesome new unit, check out the video pages on the right. The Marauder is a Armored-Assault Infantry and has a unit type of Armored - Biological.
Check out the Starcraft 2 Marauder article on videos and strategies of the Marauder |
[The Good] |
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[The Bad] |
Strengths |
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Weaknesses |
Mass, Defending Walled Positions, Stack Armies, Chasing evading armies |
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Air-to-Ground units, anti-armored units, Choke Points, Stacked Armies |
Good vs |
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Bad vs |
Marauders, Thor's, Stalkers, Sentries and Roaches |
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Tanks, BattleCruisers, Colossus, Carriers, Templar, Ultralisks, Hydralisk |
Hard Counters |
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Hard Countered |
Terran: none Protoss: Stalkers Zerg: Roaches |
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Terran: Banshees, BattleCruisers Protoss: Immortals, Void Rays Zerg: Mutalisks, Brood Lords |
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[Cost] |
Minerals |
Vespene |
Supply |
Build Time |
Sight |
100 |
25 |
2 |
30 |
10 |
[The Basic] |
Health/Shield |
Armor |
Energy |
Movement |
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125 |
1 |
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2.25 |
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[Ground Attack: ] |
Damage |
Speed |
Range |
Ground DPS |
Attack Info |
1x10 (+1) vs Normal 1x20 (+2) vs Armored |
1.50 |
6 |
6.7 vs Normal 13.3 vs Armored |
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[No Air Attack] |
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Upgrades |
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[Combat Shield]Hotkey: (C) |
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Marines gains +10 HP |
Requries |
Barracks, Tech lab |
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[Concussive Shells]Hotkey: (C) |
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Targets hit by the marauder are temporaily slowed by 50%. Massive units are immune. |
Requries |
Barracks, Tech Lab |
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[Nitro Packs]Hotkey: (N) |
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Increases the movement speed of Reapers. |
Requries |
Barracks, Tech lab |
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