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The Ghost is a unit returning to StarCraft 2 from the original StarCraft. It is a strong Terran unit and the Terran form of a ground based caster. The Ghost has the ability to snipe - dealing 45 damage to organic units for 25 mana - as well as the EMP ability. The EMP ability takes out your opponents shields and energy in a small radius and so is extremely effective against enemy casters (Infestor/Templar/Raven, etc.) as well as vs. Protoss in general. The Ghost also has the abilities to Cloak and call down a Nuclear launch (if a Nuke is built at the Ghost Academy). This allows the Ghost to be extremely effective for harassment as well as a decent late game scout. For tips on all of these strategies check out the links and videos on the right. The Ghost is a Stealth Sniper and has a unit type of Light - Biological.
Check out the Starcraft 2 Ghost article on videos and strategies of the Ghost |
[The Good] |
|
[The Bad] |
Strengths |
|
Weaknesses |
| Scouting (Cloak), Harassment, Anti-Magic, Nuke, Anti-Protoss |
|
Detectors, Large Armies |
Good vs |
|
Bad vs |
| Marines, Zerglings, Zealots, Ravens, Templars, Infesters and Banshees, Protoss in General (shields reduction via EMP) |
|
Thor, Marauders, Helions, Stalkers, Colossus, Roaches, Hydralisks, Ultralisks |
Hard Counters |
|
Hard Countered |
Terran: Ravens (EMP) Protoss: High Templar (EMP) Zerg: Infester (EMP) |
|
Terran: none Protoss: High Templar (feedback) Zerg: none |
|
[Cost] |
Minerals |
Vespene |
Supply |
Build Time |
Sight |
150 |
150 |
2 |
40 |
11 |
[The Basic] |
Health/Shield |
Armor |
Energy |
Movement |
|
| 100 |
0 |
200 |
2.25 |
|
[Ground Attack: ] |
Damage |
Speed |
Range |
Ground DPS |
Attack Info |
1x10 (+1) vs Normal 1x20 (+2) vs Light |
1.50 |
6 |
6.7 vs Normal 13.3 vs Light |
|
[Air Attack C-10 Canister Rifle] |
Damage |
Speed |
Range |
Air DPS |
Attack Info |
1x10 (+1) vs Normal 1x20 (+1) vs Light |
1.50 |
6 |
6.7 vs Normal 13.3 vs Light |
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