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The High Templar in StarCraft 2, much like in StarCraft, is a very feared and powerful unit. The High Templar has the Psionic Storm and Feedback abilities as well as the ability to morph into Archons. The High Templar Psionic Storm ability is great to be used against stacks of ranged units as it can deal 80 damage in an area of effect. The feedback ability is great at destroying or largely damaging opposing units with energy and the Archon morphing allows Templar who are out of energy to quickly be turned into a powerful ground unit. For tips and videos on using the High Templar check out the strategies on the right. The High Templar is a Psionic Spellcaster and has a unit type of Biological - Psionic - Light.
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[The Good] |
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[The Bad] |
Strengths |
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Weaknesses |
| Great vs. Large Swarms/Balls, Good vs. magic casters with feedback. Can transform to Archons in a pinch. |
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No Defense and slow moving |
Good vs |
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Bad vs |
| Large Swarms, Marines, Marauders, Stalkers, Immortals, Roaches and Hydralisks |
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Tanks, Banshees, Ghosts, Brood Lords, Ultralisks |
Hard Counters |
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Hard Countered |
Terran: Marine/Marauder Ball Protoss: none Zerg: Roach/Hydra Swarm |
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Terran: Tanks, Ghosts (EMP) Protoss: none Zerg: Ultralisks, Brood Lords |
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[Cost] |
Minerals |
Vespene |
Supply |
Build Time |
Sight |
50 |
150 |
2 |
55 |
10 |
[The Basic] |
Health/Shield |
Armor |
Energy |
Movement |
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| 40 (40) |
0 |
200 |
1.88 |
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[No Ground Attack] |
[No Air Attack] |
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