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Dark Templar

Dark Templar is a starcraft-2 protoss unit
The Dark Templar is a sinister Protoss unit that returns to StarCraft 2 from Brood Wars. The Dark Templar is a permanently invis ground unit that does massive gorund to ground damage and is very effective at sneak attacks on your opponents base and army. If your opponent has no detection, Dark Templar are a very effective unit, but if you see detection you should be very careful. For tips and videos on how to use Dark Templar check out the strategies on the right. The Dark Templar is a Stealth Infiltrator and has a unit type of Biological - Psionic - Light.


[The Good]

 

[The Bad]

Strengths

 

Weaknesses

Permanent Cloak allows DT's to do amazing damage if unnoticed or in a surprise. Also, quick speed and high damage makes them still strong if viisble   Not as much hp for the cost as other units. No air defense and are expensive

Good vs

 

Bad vs

If Cloaked and not detected, any ground unit   Air to Ground

Hard Counters

 

Hard Countered

Terran: none
Protoss: none
Zerg: none
  Terran: none
Protoss: none
Zerg: none

[Cost]

Minerals

Vespene

Supply

Build Time

Sight

mineral cost of the unit125 gas vespene cost of the unit125 unit supply food required2 units build time55 8

[The Basic]

Health/Shield

Armor

Energy

Movement

40 (80) 1 2.81  

[Ground Attack: ]

Damage

Speed

Range

Ground DPS

Attack Info

1x45 (+5) vs Normal 1.69 1 26.6 vs Normal

[No Air Attack]

Abilities


  • [repair]

    Hotkey: (R)
    repair is an ability of dark-templar Repair can be used on Terran structures as well as all units produced from the Factory and the Starport.
    Type: Auto-Cast
    Range: 1
       
  • [Gather]

    Hotkey: (G)
    Gather is an ability of dark-templar Gathers minerals and vespene.
    Type: Command
    Range: 1
       
  • [Build Structure]

    Hotkey: (B)
    Build Structure is an ability of dark-templar Build Structure is used to construct basic Terran structures. Basic Structures are the pre-requisite for advanced structures as well as some other basic structures.
    Type: Command
       
  • [Build Advanced Structure]

    Hotkey: (V)
    Build Advanced Structure is an ability of dark-templar Build Advanced Structure is used to construct advanced structures. These structures require certain basic structures to be built as well as potentially other advanced structures or upgrades.
    Type: Command
    Requires: Barrack
       
  • [Stimpack]

    Hotkey: (T)
    Stimpack is an ability of dark-templar Marines and Marauders acquire stimpack ability. Stimpack increases attack and movement speed of the unit at the cost of life. -10 HP / - 20 HP to Marines and Marauders respectively.
    Type: Command
    Requires: Tech Lab
       
  • [Jet Pack]

    Jet Pack is an ability of dark-templar Allows Reaper's to jump up and down cliffs.
    Type: Passive
       
  • [Sniper round]

    Hotkey: (R)
    Sniper round is an ability of dark-templar A careful shot dealing 45 damage. Ignores armor.
    Type: Command
    Damage: 45
    Range: 20
       
  • [Cloak]

    Hotkey: (C)
    Cloak is an ability of dark-templar Cloaks the Ghost, preventing enemy units from seeing or attack it. A cloaked unit will only be revealed by detector units or effects. Drains .9energy per second
    Type: Command
    Requires: Ghost Academy
       
  • [Tactical Nuke]

    Hotkey: (N)
    Tactical Nuke is an ability of dark-templar Calls down a Nuclear Strike with a radius of 8 at a target location. Nukes take 20 seconds to land.
    Type: Channeled
    Requires: Ghost Academy
    Damage: 300 (+200 vs buildings)
    Range: 10
    Radius: 8
       
  • [EMP Round]

    Hotkey: (E)
    EMP Round is an ability of dark-templar Creates an electromagnetic pulse that does 100 damage to shields and drains all energy from units in a targeted area. Cloaked units hit by EMP are revealed for a short time.
    Type: Command
    Requires: EMP Round
    Damage: Destroy 100 shields and all energy
    Range: 10
    Radius: 2
       
  • [Siege Mode]

    Hotkey: (E)
    Siege Mode is an ability of dark-templar Deploys into Siege Mode. In this mode Siege Tanks have a very long range and inflict area damage. Siege Tanks in this mode cannot move or attack targets at close range.
    Type: Command
    Requires: Siege Tech
    Cast Time: 4
       
  • [Tank Mode]

    Hotkey: (D)
    Tank Mode is an ability of dark-templar Reverts into Tank Mode. In this mode Siege Tanks can move, but they deal less damage.
    Type: Command
    Cast Time: 4
       
  • [250mm Strike Cannons]

    Hotkey: (C)
    250mm Strike Cannons is an ability of dark-templar Fires at a single unit or structure, stunning the target and dealing 500 damage over 6 seconds.
    Type: Channeled
    Requires: 250mm Strike Cannons
    Cast Time: 6
    Damage: 500
    Range: 7
       
  • [Fighter Mode]

    Hotkey: (E)
    Fighter Mode is an ability of dark-templar Transforms the Viking into Fighter Mode. In this mode Vikings fly, but they can only attack air targets.
    Type: Command
    Cast Time: 3
       
  • [Assault Mode]

    Hotkey: (D)
    Assault Mode is an ability of dark-templar Transforms the Viking to Assault Mode. In this mode Vikings move on the ground and can only attack ground targets.
    Type: Command
    Cast Time: 3
       

Upgrades


  • [Infantry Weapons]

    Hotkey: (W)

    Infantry Weapons is an upgrade of the unit dark-templar Upgrades the damage dealt by infrantry units. 3 Levels
    Requries Engineering Bay
    Vespene Vespene cost of the building100/175/250
    Duration Duration cost of the duration160/190/220
       
  • [Infantry Armor]

    Hotkey: (A)

    Infantry Armor is an upgrade of the unit dark-templar Upgrades the armor of infantry units. 3 Levels
    Requries Engineering Bay
    Vespene Vespene cost of the building100/175/250
    Duration Duration cost of the duration160/190/220
       
  • [Combat Shield]

    Hotkey: (C)

    Combat Shield is an upgrade of the unit dark-templar Marines gains +10 HP
    Requries Barracks, Tech lab
       
  • [Concussive Shells]

    Hotkey: (C)

    Concussive Shells is an upgrade of the unit dark-templar Targets hit by the marauder are temporaily slowed by 50%. Massive units are immune.
    Requries Barracks, Tech Lab
       
  • [Nitro Packs]

    Hotkey: (N)

    Nitro Packs is an upgrade of the unit dark-templar Increases the movement speed of Reapers.
    Requries Barracks, Tech lab
       
  • [Meobius Reactor]

    Hotkey: (m)

    Meobius Reactor is an upgrade of the unit dark-templar Increases the starting energy of Ghosts by 25
    Requries Ghost Academy
    Vespene Vespene cost of the building100
    Duration Duration cost of the duration80
       
  • [Personal Cloaking]

    Hotkey: (C)

    Personal Cloaking is an upgrade of the unit dark-templar Enables Ghosts to use the Cloak abilty. Cloak renders a unit invisible to enemies unless revealed by detector units or effects.
    Requries Ghost Academy
    Vespene Vespene cost of the building150
    Duration Duration cost of the duration120
       
  • [Infernal Pre-Igniter]

    Hotkey: (I)

    Infernal Pre-Igniter is an upgrade of the unit dark-templar Improves the Hellion's flame thrower to give +10 damage vs. Light.
    Requries Factory, Tech Lab
    Vespene Vespene cost of the building150
    Duration Duration cost of the duration110
       
  • [Siege Tech]

    Hotkey: (S)

    Siege Tech is an upgrade of the unit dark-templar Enables Siege Tanks to deploy into Siege Mode. While in Siege Mode, Siege Tanks have significantly increased range and damage, but cannot move.
    Requries Factory, Tech Lab
    Vespene Vespene cost of the building100
    Duration Duration cost of the duration80
       
  • [250mm Strike Cannons]

    Hotkey: (S)

    250mm Strike Cannons is an upgrade of the unit dark-templar Allows the Thor to use the 250mm Strike Cannons ability.
    Requries Factory, Tech Lab
    Vespene Vespene cost of the building150
    Duration Duration cost of the duration110
       
  • [Vehicle Weapons]

    Hotkey: (W)

    Vehicle Weapons is an upgrade of the unit dark-templar Upgrades the damage dealt by ground vehicles. 3 Levels
    Requries Armory
    Vespene Vespene cost of the building100/175/250
    Duration Duration cost of the duration160/190/220
       
  • [Vehicle Plating]

    Hotkey: (V)

    Vehicle Plating is an upgrade of the unit dark-templar Upgrades the armor of ground vehicles. 3 Levels
    Requries Armory
    Vespene Vespene cost of the building100/175/250
    Duration Duration cost of the duration160/190/220
       
  • [Ship Weapons]

    Hotkey: (S)

    Ship Weapons is an upgrade of the unit dark-templar Upgrades the damage dealt by units built at a Starport. 3 Levels
    Requries Armory
    Vespene Vespene cost of the building100/175/250
    Duration Duration cost of the duration160/190/220
       
  • [Ship Plating]

    Hotkey: (P)

    Ship Plating is an upgrade of the unit dark-templar Upgrades the armor of units built at a Starport.
    Requries Armory
    Vespene Vespene cost of the building100/175/250
    Duration Duration cost of the duration160/190/220
       
  • [Caduceus Reactor]

    Hotkey: (A)

    Caduceus Reactor is an upgrade of the unit dark-templar Increases the starting energy of Medivacs by 25.
    Requries Starport, Tech Lab
    Vespene Vespene cost of the building100
    Duration Duration cost of the duration80