warning: file_get_contents(https://api.twitch.tv/kraken/streams/scvrushgaming) [function.file-get-contents]: failed to open stream: HTTP request failed! HTTP/1.1 400 Bad Request in /home/shumushu/public_html/livestream.php on line 2.
 

The Zerg Stack

How to properly use a Zerg army in the mid and late game. The late game Zerg army is very dynamic but also very susceptible in StarCraft 2, below are tips on how to effectively manage this potent but intricate unit blend.

Difficulty Rank:

4/5



 

When to Use:

 

Featured Units:

This is the army you use in any late game battle.   Zergling is used for this strategies Roach is used for this strategies Hydralisk is used for this strategies Infestor is used for this strategies
     

[What to do]

Use your stack wisely to counter the opponents army. Do what it takes to take them down.
 

[Tips for Pulling This Off]

Scout ahead of time to know what your opponent is building so you can build appropriately to counter it. Also, have your stack appropriately arranged. Roaches and Ultralisks in Front, Hydras and Infestors in back, Corruptors and Brood Lords overhead but slightly back and Zerglings and Mutalisks ready in flanking positions.
 
     

Good vs. These Races / Strategies:

 

Bad vs. These Races / Strategies:

How good your stack is largely depends on how well you micro and what your opponent has matching up against you. Watch for hard counters to ground armies (Colossus, Templar, Tanks, Brood Lords) and try to match them accordingly.   This is once again dependent on what stack they have. If you don't match up well there's not much you can do in that moment of the battle other than run.
     

What to do in Success:

 

What to do in Failure:

If you are successful push on the enemies base and rebuild what you lost at your base with whatever you think will best counter what your opponent will build. Advance on their base, take additional expansions and gain total map control.   If you fail rebuild as quickly as possible. It won't be long until your opponent is knocking at your door. Rebuild units that will best counter your opponents remaining army.
     

Abilities


  • [repair]

    Hotkey: (R)
    repair is an ability of the-zerg-stack Repair can be used on Terran structures as well as all units produced from the Factory and the Starport.
    Type: Auto-Cast
    Range: 1
       
  • [Gather]

    Hotkey: (G)
    Gather is an ability of the-zerg-stack Gathers minerals and vespene.
    Type: Command
    Range: 1
       
  • [Build Structure]

    Hotkey: (B)
    Build Structure is an ability of the-zerg-stack Build Structure is used to construct basic Terran structures. Basic Structures are the pre-requisite for advanced structures as well as some other basic structures.
    Type: Command
       
  • [Build Advanced Structure]

    Hotkey: (V)
    Build Advanced Structure is an ability of the-zerg-stack Build Advanced Structure is used to construct advanced structures. These structures require certain basic structures to be built as well as potentially other advanced structures or upgrades.
    Type: Command
    Requires: Barrack
       
  • [Stimpack]

    Hotkey: (T)
    Stimpack is an ability of the-zerg-stack Marines and Marauders acquire stimpack ability. Stimpack increases attack and movement speed of the unit at the cost of life. -10 HP / - 20 HP to Marines and Marauders respectively.
    Type: Command
    Requires: Tech Lab
       
  • [Jet Pack]

    Jet Pack is an ability of the-zerg-stack Allows Reaper's to jump up and down cliffs.
    Type: Passive
       
  • [Sniper round]

    Hotkey: (R)
    Sniper round is an ability of the-zerg-stack A careful shot dealing 45 damage. Ignores armor.
    Type: Command
    Damage: 45
    Range: 20
       
  • [Cloak]

    Hotkey: (C)
    Cloak is an ability of the-zerg-stack Cloaks the Ghost, preventing enemy units from seeing or attack it. A cloaked unit will only be revealed by detector units or effects. Drains .9energy per second
    Type: Command
    Requires: Ghost Academy
       
  • [Tactical Nuke]

    Hotkey: (N)
    Tactical Nuke is an ability of the-zerg-stack Calls down a Nuclear Strike with a radius of 8 at a target location. Nukes take 20 seconds to land.
    Type: Channeled
    Requires: Ghost Academy
    Damage: 300 (+200 vs buildings)
    Range: 10
    Radius: 8
       
  • [EMP Round]

    Hotkey: (E)
    EMP Round is an ability of the-zerg-stack Creates an electromagnetic pulse that does 100 damage to shields and drains all energy from units in a targeted area. Cloaked units hit by EMP are revealed for a short time.
    Type: Command
    Requires: EMP Round
    Damage: Destroy 100 shields and all energy
    Range: 10
    Radius: 2
       
  • [Siege Mode]

    Hotkey: (E)
    Siege Mode is an ability of the-zerg-stack Deploys into Siege Mode. In this mode Siege Tanks have a very long range and inflict area damage. Siege Tanks in this mode cannot move or attack targets at close range.
    Type: Command
    Requires: Siege Tech
    Cast Time: 4
       
  • [Tank Mode]

    Hotkey: (D)
    Tank Mode is an ability of the-zerg-stack Reverts into Tank Mode. In this mode Siege Tanks can move, but they deal less damage.
    Type: Command
    Cast Time: 4
       
  • [250mm Strike Cannons]

    Hotkey: (C)
    250mm Strike Cannons is an ability of the-zerg-stack Fires at a single unit or structure, stunning the target and dealing 500 damage over 6 seconds.
    Type: Channeled
    Requires: 250mm Strike Cannons
    Cast Time: 6
    Damage: 500
    Range: 7
       
  • [Fighter Mode]

    Hotkey: (E)
    Fighter Mode is an ability of the-zerg-stack Transforms the Viking into Fighter Mode. In this mode Vikings fly, but they can only attack air targets.
    Type: Command
    Cast Time: 3
       
  • [Assault Mode]

    Hotkey: (D)
    Assault Mode is an ability of the-zerg-stack Transforms the Viking to Assault Mode. In this mode Vikings move on the ground and can only attack ground targets.
    Type: Command
    Cast Time: 3
       

Starcraft 2 Zerg Strategy