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Overlord Generating Creep for Movement and Creep Tumors

How to use your Overlords to generate creep and give your army the advantage. Zerg units in StarCraft 2 move faster on creep and you can use your overlords to quickly release a "creep highway" for them to travel on.

Difficulty Rank:

3/5



 

When to Use:

 

Featured Units:

If you have a land army it is highly advised to generate creep wherever you can on the map that your units might walk to or where you might want to construct structures.   Overlord is used for this strategies
     

[What to do]

Use your overlord and press 'G' to generate creep. Move your overlord to the desired location where you'd like them to generate the creep.
 

[Tips for Pulling This Off]

Move your overlords out of your base and to your expansions separate by a little less than their creep production range. One big tip is to generate creep to build crawlers at an expansion before the hatchery is finished building.
 
     

Good vs. These Races / Strategies:

 

Bad vs. These Races / Strategies:

This is great if you have a land army and are looking to move faster or expand to a certain area. It also gives you the ability to scout with your units.   This is bad to use if your opponent has map control or fast moving air units to harass your Overlords. Your overlords will likely be taken out in the event of that.
     

What to do in Success:

 

What to do in Failure:

Keep the overlords there and potentially bring more in to expand your creep area.   Pull your overlords back if they are repeatedly getting killed.
     

Abilities


  • [repair]

    Hotkey: (R)
    repair is an ability of overlord-generating-creep-for-movement-and-creep-tumors Repair can be used on Terran structures as well as all units produced from the Factory and the Starport.
    Type: Auto-Cast
    Range: 1
       
  • [Gather]

    Hotkey: (G)
    Gather is an ability of overlord-generating-creep-for-movement-and-creep-tumors Gathers minerals and vespene.
    Type: Command
    Range: 1
       
  • [Build Structure]

    Hotkey: (B)
    Build Structure is an ability of overlord-generating-creep-for-movement-and-creep-tumors Build Structure is used to construct basic Terran structures. Basic Structures are the pre-requisite for advanced structures as well as some other basic structures.
    Type: Command
       
  • [Build Advanced Structure]

    Hotkey: (V)
    Build Advanced Structure is an ability of overlord-generating-creep-for-movement-and-creep-tumors Build Advanced Structure is used to construct advanced structures. These structures require certain basic structures to be built as well as potentially other advanced structures or upgrades.
    Type: Command
    Requires: Barrack
       
  • [Stimpack]

    Hotkey: (T)
    Stimpack is an ability of overlord-generating-creep-for-movement-and-creep-tumors Marines and Marauders acquire stimpack ability. Stimpack increases attack and movement speed of the unit at the cost of life. -10 HP / - 20 HP to Marines and Marauders respectively.
    Type: Command
    Requires: Tech Lab
       
  • [Jet Pack]

    Jet Pack is an ability of overlord-generating-creep-for-movement-and-creep-tumors Allows Reaper's to jump up and down cliffs.
    Type: Passive
       
  • [Sniper round]

    Hotkey: (R)
    Sniper round is an ability of overlord-generating-creep-for-movement-and-creep-tumors A careful shot dealing 45 damage. Ignores armor.
    Type: Command
    Damage: 45
    Range: 20
       
  • [Cloak]

    Hotkey: (C)
    Cloak is an ability of overlord-generating-creep-for-movement-and-creep-tumors Cloaks the Ghost, preventing enemy units from seeing or attack it. A cloaked unit will only be revealed by detector units or effects. Drains .9energy per second
    Type: Command
    Requires: Ghost Academy
       
  • [Tactical Nuke]

    Hotkey: (N)
    Tactical Nuke is an ability of overlord-generating-creep-for-movement-and-creep-tumors Calls down a Nuclear Strike with a radius of 8 at a target location. Nukes take 20 seconds to land.
    Type: Channeled
    Requires: Ghost Academy
    Damage: 300 (+200 vs buildings)
    Range: 10
    Radius: 8
       
  • [EMP Round]

    Hotkey: (E)
    EMP Round is an ability of overlord-generating-creep-for-movement-and-creep-tumors Creates an electromagnetic pulse that does 100 damage to shields and drains all energy from units in a targeted area. Cloaked units hit by EMP are revealed for a short time.
    Type: Command
    Requires: EMP Round
    Damage: Destroy 100 shields and all energy
    Range: 10
    Radius: 2
       
  • [Siege Mode]

    Hotkey: (E)
    Siege Mode is an ability of overlord-generating-creep-for-movement-and-creep-tumors Deploys into Siege Mode. In this mode Siege Tanks have a very long range and inflict area damage. Siege Tanks in this mode cannot move or attack targets at close range.
    Type: Command
    Requires: Siege Tech
    Cast Time: 4
       
  • [Tank Mode]

    Hotkey: (D)
    Tank Mode is an ability of overlord-generating-creep-for-movement-and-creep-tumors Reverts into Tank Mode. In this mode Siege Tanks can move, but they deal less damage.
    Type: Command
    Cast Time: 4
       
  • [250mm Strike Cannons]

    Hotkey: (C)
    250mm Strike Cannons is an ability of overlord-generating-creep-for-movement-and-creep-tumors Fires at a single unit or structure, stunning the target and dealing 500 damage over 6 seconds.
    Type: Channeled
    Requires: 250mm Strike Cannons
    Cast Time: 6
    Damage: 500
    Range: 7
       
  • [Fighter Mode]

    Hotkey: (E)
    Fighter Mode is an ability of overlord-generating-creep-for-movement-and-creep-tumors Transforms the Viking into Fighter Mode. In this mode Vikings fly, but they can only attack air targets.
    Type: Command
    Cast Time: 3
       
  • [Assault Mode]

    Hotkey: (D)
    Assault Mode is an ability of overlord-generating-creep-for-movement-and-creep-tumors Transforms the Viking to Assault Mode. In this mode Vikings move on the ground and can only attack ground targets.
    Type: Command
    Cast Time: 3
       

Starcraft 2 Zerg Strategy