How to fungal growth short range units and make the difference in the battle. Fungal growth, a new Zerg ability in StarCraft 2, can be used on short range units to completely take them out of the battle and turn the tide in your favor.
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Difficulty Rank: 3/5 |
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When to Use: |
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Featured Units: |
| When your opponent has short ranged or melee units. |
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[What to do] |
| Cast Fungal Growth on the Melee units of your opponents army. This will deal damage to them and, more importantly, inhibit them from dealing damage to you. |
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[Tips for Pulling This Off] |
| Be quick on the hotkeys to fungal growth the melee troops attacking you. You have a very small window so keep that shift key down and the Fungal growth cast area slightly in front of your troops. |
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Good vs. These Races / Strategies: |
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Bad vs. These Races / Strategies: |
| This is great vs. any kind of Melee army. However, for Ultralisk and Archons a Neural Parasite is more recommended. |
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This is not good vs. long-ranged armies as it will only deal a small amount of damage over a long time and likely not inhibit them from dealing damage. |
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What to do in Success: |
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What to do in Failure: |
| If you are successful try to attack the melee units with your other troops or back off if there army is too large, you have 8 seconds to make something happen. |
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If you fail try to fungal growth what remaining units haven't impacted your army and either retreat your army if you are facing overwhelming odds or stand and fight. |
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