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Corruptors vs Massive Air

How to use Corruptors vs. Massive air units. Corruptors are very effective vs. Massive air units in StarCraft 2 as they have a great bonus damage to this type of enemy.

Difficulty Rank:

3/5



 

When to Use:

 

Featured Units:

When your opponent has 'Massive' Air units or Colossus.   Corruptor is used for this strategies
     

[What to do]

Cast Corruption (potentially) and move the Corruptors in to attack the opposing players' Massive Air units.
 

[Tips for Pulling This Off]

Use the Corruptors Corruption ability prior to engaging if possible and focus fire your Corruptors on the enemies units targeting one after the other to optimize damage output and damage received.
 
     

Good vs. These Races / Strategies:

 

Bad vs. These Races / Strategies:

This is great vs. BattleCruisers, Carriers, Motherships, Brood Lords and Colossus.   The Corruptor is really weak vs. a lot of other air units. They don't fare well vs. Vikings and Void Rays they are ok against. Also, Corruptors have no ability to damage ground units.
     

What to do in Success:

 

What to do in Failure:

Continue to destroy massive air units and support your other army units.   Retreat if you are overwhelmed and rebuild immediately to try to fend off your opponents next attack.
     

Abilities


  • [repair]

    Hotkey: (R)
    repair is an ability of corruptors-vs-massive-air Repair can be used on Terran structures as well as all units produced from the Factory and the Starport.
    Type: Auto-Cast
    Range: 1
       
  • [Gather]

    Hotkey: (G)
    Gather is an ability of corruptors-vs-massive-air Gathers minerals and vespene.
    Type: Command
    Range: 1
       
  • [Build Structure]

    Hotkey: (B)
    Build Structure is an ability of corruptors-vs-massive-air Build Structure is used to construct basic Terran structures. Basic Structures are the pre-requisite for advanced structures as well as some other basic structures.
    Type: Command
       
  • [Build Advanced Structure]

    Hotkey: (V)
    Build Advanced Structure is an ability of corruptors-vs-massive-air Build Advanced Structure is used to construct advanced structures. These structures require certain basic structures to be built as well as potentially other advanced structures or upgrades.
    Type: Command
    Requires: Barrack
       
  • [Stimpack]

    Hotkey: (T)
    Stimpack is an ability of corruptors-vs-massive-air Marines and Marauders acquire stimpack ability. Stimpack increases attack and movement speed of the unit at the cost of life. -10 HP / - 20 HP to Marines and Marauders respectively.
    Type: Command
    Requires: Tech Lab
       
  • [Jet Pack]

    Jet Pack is an ability of corruptors-vs-massive-air Allows Reaper's to jump up and down cliffs.
    Type: Passive
       
  • [Sniper round]

    Hotkey: (R)
    Sniper round is an ability of corruptors-vs-massive-air A careful shot dealing 45 damage. Ignores armor.
    Type: Command
    Damage: 45
    Range: 20
       
  • [Cloak]

    Hotkey: (C)
    Cloak is an ability of corruptors-vs-massive-air Cloaks the Ghost, preventing enemy units from seeing or attack it. A cloaked unit will only be revealed by detector units or effects. Drains .9energy per second
    Type: Command
    Requires: Ghost Academy
       
  • [Tactical Nuke]

    Hotkey: (N)
    Tactical Nuke is an ability of corruptors-vs-massive-air Calls down a Nuclear Strike with a radius of 8 at a target location. Nukes take 20 seconds to land.
    Type: Channeled
    Requires: Ghost Academy
    Damage: 300 (+200 vs buildings)
    Range: 10
    Radius: 8
       
  • [EMP Round]

    Hotkey: (E)
    EMP Round is an ability of corruptors-vs-massive-air Creates an electromagnetic pulse that does 100 damage to shields and drains all energy from units in a targeted area. Cloaked units hit by EMP are revealed for a short time.
    Type: Command
    Requires: EMP Round
    Damage: Destroy 100 shields and all energy
    Range: 10
    Radius: 2
       
  • [Siege Mode]

    Hotkey: (E)
    Siege Mode is an ability of corruptors-vs-massive-air Deploys into Siege Mode. In this mode Siege Tanks have a very long range and inflict area damage. Siege Tanks in this mode cannot move or attack targets at close range.
    Type: Command
    Requires: Siege Tech
    Cast Time: 4
       
  • [Tank Mode]

    Hotkey: (D)
    Tank Mode is an ability of corruptors-vs-massive-air Reverts into Tank Mode. In this mode Siege Tanks can move, but they deal less damage.
    Type: Command
    Cast Time: 4
       
  • [250mm Strike Cannons]

    Hotkey: (C)
    250mm Strike Cannons is an ability of corruptors-vs-massive-air Fires at a single unit or structure, stunning the target and dealing 500 damage over 6 seconds.
    Type: Channeled
    Requires: 250mm Strike Cannons
    Cast Time: 6
    Damage: 500
    Range: 7
       
  • [Fighter Mode]

    Hotkey: (E)
    Fighter Mode is an ability of corruptors-vs-massive-air Transforms the Viking into Fighter Mode. In this mode Vikings fly, but they can only attack air targets.
    Type: Command
    Cast Time: 3
       
  • [Assault Mode]

    Hotkey: (D)
    Assault Mode is an ability of corruptors-vs-massive-air Transforms the Viking to Assault Mode. In this mode Vikings move on the ground and can only attack ground targets.
    Type: Command
    Cast Time: 3
       

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