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Terran Stimpack Upgrade

How to properly stim your units to win a crucial fight. Marauders and Marines in StarCraft 2 provide a great anti-armor and anti-troop mix.

Difficulty Rank:

4/5



 

When to Use:

 

Featured Units:

Early to Mid game pushes   Marine is used for this strategies Marauder is used for this strategies
     

[What to do]

Use stim on your bionic army for increased effectiveness. The damage output and movement speed is increased considerably.
 

[Tips for Pulling This Off]

Stimpack can be used offensively and defensively. Kiting with Stimpack is exceptionally effective for picking off units or closing in on siege tanks. Stimpack can be used to run away from combat or in bunkers.
 
     

Good vs. These Races / Strategies:

 

Bad vs. These Races / Strategies:

Very effective against Protoss early to mid game. A well composed bionic army with Stimpack can decimate a overwhelming Zerg army   Any area of effect spell such as fungal growth, Psionic storm will make stim less useful because units die too fast.
     

What to do in Success:

 

What to do in Failure:

If you have concussive-shells upgrade for your Marauders, Stimpack can help you chase down running away enemy units.   If Stimpack bionic army gets hard countered by enemy casters, consider tech switching to mechanical unit.
     

Abilities


  • [repair]

    Hotkey: (R)
    repair is an ability of terran-stimpack-upgrade Repair can be used on Terran structures as well as all units produced from the Factory and the Starport.
    Type: Auto-Cast
    Range: 1
       
  • [Gather]

    Hotkey: (G)
    Gather is an ability of terran-stimpack-upgrade Gathers minerals and vespene.
    Type: Command
    Range: 1
       
  • [Build Structure]

    Hotkey: (B)
    Build Structure is an ability of terran-stimpack-upgrade Build Structure is used to construct basic Terran structures. Basic Structures are the pre-requisite for advanced structures as well as some other basic structures.
    Type: Command
       
  • [Build Advanced Structure]

    Hotkey: (V)
    Build Advanced Structure is an ability of terran-stimpack-upgrade Build Advanced Structure is used to construct advanced structures. These structures require certain basic structures to be built as well as potentially other advanced structures or upgrades.
    Type: Command
    Requires: Barrack
       
  • [Stimpack]

    Hotkey: (T)
    Stimpack is an ability of terran-stimpack-upgrade Marines and Marauders acquire stimpack ability. Stimpack increases attack and movement speed of the unit at the cost of life. -10 HP / - 20 HP to Marines and Marauders respectively.
    Type: Command
    Requires: Tech Lab
       
  • [Jet Pack]

    Jet Pack is an ability of terran-stimpack-upgrade Allows Reaper's to jump up and down cliffs.
    Type: Passive
       
  • [Sniper round]

    Hotkey: (R)
    Sniper round is an ability of terran-stimpack-upgrade A careful shot dealing 45 damage. Ignores armor.
    Type: Command
    Damage: 45
    Range: 20
       
  • [Cloak]

    Hotkey: (C)
    Cloak is an ability of terran-stimpack-upgrade Cloaks the Ghost, preventing enemy units from seeing or attack it. A cloaked unit will only be revealed by detector units or effects. Drains .9energy per second
    Type: Command
    Requires: Ghost Academy
       
  • [Tactical Nuke]

    Hotkey: (N)
    Tactical Nuke is an ability of terran-stimpack-upgrade Calls down a Nuclear Strike with a radius of 8 at a target location. Nukes take 20 seconds to land.
    Type: Channeled
    Requires: Ghost Academy
    Damage: 300 (+200 vs buildings)
    Range: 10
    Radius: 8
       
  • [EMP Round]

    Hotkey: (E)
    EMP Round is an ability of terran-stimpack-upgrade Creates an electromagnetic pulse that does 100 damage to shields and drains all energy from units in a targeted area. Cloaked units hit by EMP are revealed for a short time.
    Type: Command
    Requires: EMP Round
    Damage: Destroy 100 shields and all energy
    Range: 10
    Radius: 2
       
  • [Siege Mode]

    Hotkey: (E)
    Siege Mode is an ability of terran-stimpack-upgrade Deploys into Siege Mode. In this mode Siege Tanks have a very long range and inflict area damage. Siege Tanks in this mode cannot move or attack targets at close range.
    Type: Command
    Requires: Siege Tech
    Cast Time: 4
       
  • [Tank Mode]

    Hotkey: (D)
    Tank Mode is an ability of terran-stimpack-upgrade Reverts into Tank Mode. In this mode Siege Tanks can move, but they deal less damage.
    Type: Command
    Cast Time: 4
       
  • [250mm Strike Cannons]

    Hotkey: (C)
    250mm Strike Cannons is an ability of terran-stimpack-upgrade Fires at a single unit or structure, stunning the target and dealing 500 damage over 6 seconds.
    Type: Channeled
    Requires: 250mm Strike Cannons
    Cast Time: 6
    Damage: 500
    Range: 7
       
  • [Fighter Mode]

    Hotkey: (E)
    Fighter Mode is an ability of terran-stimpack-upgrade Transforms the Viking into Fighter Mode. In this mode Vikings fly, but they can only attack air targets.
    Type: Command
    Cast Time: 3
       
  • [Assault Mode]

    Hotkey: (D)
    Assault Mode is an ability of terran-stimpack-upgrade Transforms the Viking to Assault Mode. In this mode Vikings move on the ground and can only attack ground targets.
    Type: Command
    Cast Time: 3
       

Starcraft 2 Terran Strategy