How to properly stim your units to win a crucial fight. Marauders and Marines in StarCraft 2 provide a great anti-armor and anti-troop mix.
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Difficulty Rank: 4/5 |
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When to Use: |
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Featured Units: |
| Early to Mid game pushes |
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[What to do] |
| Use stim on your bionic army for increased effectiveness. The damage output and movement speed is increased considerably. |
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[Tips for Pulling This Off] |
| Stimpack can be used offensively and defensively. Kiting with Stimpack is exceptionally effective for picking off units or closing in on siege tanks. Stimpack can be used to run away from combat or in bunkers. |
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Good vs. These Races / Strategies: |
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Bad vs. These Races / Strategies: |
| Very effective against Protoss early to mid game. A well composed bionic army with Stimpack can decimate a overwhelming Zerg army |
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Any area of effect spell such as fungal growth, Psionic storm will make stim less useful because units die too fast. |
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What to do in Success: |
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What to do in Failure: |
| If you have concussive-shells upgrade for your Marauders, Stimpack can help you chase down running away enemy units. |
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If Stimpack bionic army gets hard countered by enemy casters, consider tech switching to mechanical unit. |
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