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Siege Tank Defensive Ledging

How to properly siege a base to make sure your opponents ground army doesn't stand a chance. Siege tanks still dominated ledges in StarCraft 2.

Difficulty Rank:

2/5



 

When to Use:

 

Featured Units:

At all of your base defenses, if possible   Siege Tank is used for this strategies
     

[What to do]

Set your tanks on the edge or slightly behind the ledge of your base.
 

[Tips for Pulling This Off]

- If you are facing a ranged ground opponent set your tanks slightly back from the ledge to not allow them to attack your tanks.- Couple anti-air defense with your tanks to help keep them alive and not susceptible to air attacks - as well to avoid your opponent getting vision of the ledge.
 
     

Good vs. These Races / Strategies:

 

Bad vs. These Races / Strategies:

This is great when facing any ground army.   This is weak vs. all air armies.
     

What to do in Success:

 

What to do in Failure:

- Push out if your defense was hugely successful.- Continue to hold your defense and/or expand into an enemies base.   -Scramble whatever troops you have to defend.- Rebuild defensive troops to save your base.- Save remaining troops if defeat is imminent
     

Abilities


  • [repair]

    Hotkey: (R)
    repair is an ability of siege-tank-defensive-ledging Repair can be used on Terran structures as well as all units produced from the Factory and the Starport.
    Type: Auto-Cast
    Range: 1
       
  • [Gather]

    Hotkey: (G)
    Gather is an ability of siege-tank-defensive-ledging Gathers minerals and vespene.
    Type: Command
    Range: 1
       
  • [Build Structure]

    Hotkey: (B)
    Build Structure is an ability of siege-tank-defensive-ledging Build Structure is used to construct basic Terran structures. Basic Structures are the pre-requisite for advanced structures as well as some other basic structures.
    Type: Command
       
  • [Build Advanced Structure]

    Hotkey: (V)
    Build Advanced Structure is an ability of siege-tank-defensive-ledging Build Advanced Structure is used to construct advanced structures. These structures require certain basic structures to be built as well as potentially other advanced structures or upgrades.
    Type: Command
    Requires: Barrack
       
  • [Stimpack]

    Hotkey: (T)
    Stimpack is an ability of siege-tank-defensive-ledging Marines and Marauders acquire stimpack ability. Stimpack increases attack and movement speed of the unit at the cost of life. -10 HP / - 20 HP to Marines and Marauders respectively.
    Type: Command
    Requires: Tech Lab
       
  • [Jet Pack]

    Jet Pack is an ability of siege-tank-defensive-ledging Allows Reaper's to jump up and down cliffs.
    Type: Passive
       
  • [Sniper round]

    Hotkey: (R)
    Sniper round is an ability of siege-tank-defensive-ledging A careful shot dealing 45 damage. Ignores armor.
    Type: Command
    Damage: 45
    Range: 20
       
  • [Cloak]

    Hotkey: (C)
    Cloak is an ability of siege-tank-defensive-ledging Cloaks the Ghost, preventing enemy units from seeing or attack it. A cloaked unit will only be revealed by detector units or effects. Drains .9energy per second
    Type: Command
    Requires: Ghost Academy
       
  • [Tactical Nuke]

    Hotkey: (N)
    Tactical Nuke is an ability of siege-tank-defensive-ledging Calls down a Nuclear Strike with a radius of 8 at a target location. Nukes take 20 seconds to land.
    Type: Channeled
    Requires: Ghost Academy
    Damage: 300 (+200 vs buildings)
    Range: 10
    Radius: 8
       
  • [EMP Round]

    Hotkey: (E)
    EMP Round is an ability of siege-tank-defensive-ledging Creates an electromagnetic pulse that does 100 damage to shields and drains all energy from units in a targeted area. Cloaked units hit by EMP are revealed for a short time.
    Type: Command
    Requires: EMP Round
    Damage: Destroy 100 shields and all energy
    Range: 10
    Radius: 2
       
  • [Siege Mode]

    Hotkey: (E)
    Siege Mode is an ability of siege-tank-defensive-ledging Deploys into Siege Mode. In this mode Siege Tanks have a very long range and inflict area damage. Siege Tanks in this mode cannot move or attack targets at close range.
    Type: Command
    Requires: Siege Tech
    Cast Time: 4
       
  • [Tank Mode]

    Hotkey: (D)
    Tank Mode is an ability of siege-tank-defensive-ledging Reverts into Tank Mode. In this mode Siege Tanks can move, but they deal less damage.
    Type: Command
    Cast Time: 4
       
  • [250mm Strike Cannons]

    Hotkey: (C)
    250mm Strike Cannons is an ability of siege-tank-defensive-ledging Fires at a single unit or structure, stunning the target and dealing 500 damage over 6 seconds.
    Type: Channeled
    Requires: 250mm Strike Cannons
    Cast Time: 6
    Damage: 500
    Range: 7
       
  • [Fighter Mode]

    Hotkey: (E)
    Fighter Mode is an ability of siege-tank-defensive-ledging Transforms the Viking into Fighter Mode. In this mode Vikings fly, but they can only attack air targets.
    Type: Command
    Cast Time: 3
       
  • [Assault Mode]

    Hotkey: (D)
    Assault Mode is an ability of siege-tank-defensive-ledging Transforms the Viking to Assault Mode. In this mode Vikings move on the ground and can only attack ground targets.
    Type: Command
    Cast Time: 3
       

Starcraft 2 Terran Strategy