Specific Harassment techniques for Reapers that are designed to dominate and frustrate your opponent. How to maximize ledges and jumping in StarCraft 2.
|
Difficulty Rank: 4/5 |
|
|
| |
When to Use: |
|
Featured Units: |
| When you are attacking an enemies base with few early units. |
|
 |
| |
|
|
[What to do] |
| Kite the unit or do a 'ring around the rosy.' Also, do a hill check before jumping up. |
|
| |
[Tips for Pulling This Off] |
| - Check the ledge by moving your Reaper under it before jumping, this avoids getting shot while on your way up and again when you finish your jump.- Kite enemy units by attacking ground then moving away in fast order.- If you have one Reaper being chased have the other reapers stand and shoot while the first Reaper is chased. |
| |
| |
|
|
Good vs. These Races / Strategies: |
|
Bad vs. These Races / Strategies: |
| This is great vs. opponents early in the game and when they have a poorly, if at all, defended base. |
|
This is bad if your opponents have Stalkers, Roaches or Marauders - or any other later tier unit with ranged attacks. |
| |
|
|
What to do in Success: |
|
What to do in Failure: |
| - Continue harassing the enemy.- Start attacking the enemy structures as Reapers do heavy damage to them.- Switch tech to normal units and push on the weakened enemy base. |
|
- Switch tech to a normal strategy and D up as your opponent likely has a slight advantage.- Utilize your remaining Reapers for scouting the map and leveraging ledges to scout, stay safe and potentially pick off units. |
| |
|
|
|
|
http://www.twitch.tv/trebis
I have a second...
Two major boss fights from Act 3 Normal. Tomorrow...
Raise the catapults and stop the siege on Bastion's...
What an epic boss encounter we get in Act II.
If...