warning: file_get_contents(https://api.twitch.tv/kraken/streams/scvrushgaming) [function.file-get-contents]: failed to open stream: HTTP request failed! HTTP/1.1 400 Bad Request in /home/shumushu/public_html/livestream.php on line 2.
 

Marine Marauder Drop

How to use Medivacs in StarCraft 2 to drop on your opponent with Marines and Marauders.

Difficulty Rank:

4/5



 

When to Use:

 

Featured Units:

For back of the base harassment drops and lightly defended expansion drops.   Marauder is used for this strategies Marine is used for this strategies Medivac is used for this strategies
     

[What to do]

Load your Marines and Marauders into your Medivac and carefully move your Medivac to your desired drop location. Then unload on your hopefully unsuspecting victim.
 

[Tips for Pulling This Off]

Scout your drop location beforehand to ensure it has minimal defenses. Then move your Medivac(s) to the location very cautiously to avoid detection and interception by anti-air troops. Once at the location deploy your troops behind or in the mineral line and deal as much damage to the workers and the base as possible. If encountering light forces fight them, if heavy forces are coming try to quickly load and escape with your troops.
 
     

Good vs. These Races / Strategies:

 

Bad vs. These Races / Strategies:

This is great whenever you can catch your opponent off guard. Minimal, or no, anti-air defense and minimal, or no, other defenses at their mining areas are when you should use this.   Do not use this if your opponent has lots of map control where they can see your Medivacs coming and prepare or if they have a good amount of anti-air or static defense around their mining operations.
     

What to do in Success:

 

What to do in Failure:

In success it is recommended to try to expand or to build up for a few minutes and attack. You should have an economic advantage - or have brought yourself even with your enemy - and be able evenly or overproduce them. Also, if they have multiple bases or expansions you can drop their other bases as well - if they haven't defended them already.   If your drop is a failure than you should defend your base and escape with whatever units you can. If they are chasing your Medivacs down drop as many troops as you can before your Medivacs are destroyed and either fight or run with those dropped units.
     

Abilities


  • [repair]

    Hotkey: (R)
    repair is an ability of marine-marauder-drop Repair can be used on Terran structures as well as all units produced from the Factory and the Starport.
    Type: Auto-Cast
    Range: 1
       
  • [Gather]

    Hotkey: (G)
    Gather is an ability of marine-marauder-drop Gathers minerals and vespene.
    Type: Command
    Range: 1
       
  • [Build Structure]

    Hotkey: (B)
    Build Structure is an ability of marine-marauder-drop Build Structure is used to construct basic Terran structures. Basic Structures are the pre-requisite for advanced structures as well as some other basic structures.
    Type: Command
       
  • [Build Advanced Structure]

    Hotkey: (V)
    Build Advanced Structure is an ability of marine-marauder-drop Build Advanced Structure is used to construct advanced structures. These structures require certain basic structures to be built as well as potentially other advanced structures or upgrades.
    Type: Command
    Requires: Barrack
       
  • [Stimpack]

    Hotkey: (T)
    Stimpack is an ability of marine-marauder-drop Marines and Marauders acquire stimpack ability. Stimpack increases attack and movement speed of the unit at the cost of life. -10 HP / - 20 HP to Marines and Marauders respectively.
    Type: Command
    Requires: Tech Lab
       
  • [Jet Pack]

    Jet Pack is an ability of marine-marauder-drop Allows Reaper's to jump up and down cliffs.
    Type: Passive
       
  • [Sniper round]

    Hotkey: (R)
    Sniper round is an ability of marine-marauder-drop A careful shot dealing 45 damage. Ignores armor.
    Type: Command
    Damage: 45
    Range: 20
       
  • [Cloak]

    Hotkey: (C)
    Cloak is an ability of marine-marauder-drop Cloaks the Ghost, preventing enemy units from seeing or attack it. A cloaked unit will only be revealed by detector units or effects. Drains .9energy per second
    Type: Command
    Requires: Ghost Academy
       
  • [Tactical Nuke]

    Hotkey: (N)
    Tactical Nuke is an ability of marine-marauder-drop Calls down a Nuclear Strike with a radius of 8 at a target location. Nukes take 20 seconds to land.
    Type: Channeled
    Requires: Ghost Academy
    Damage: 300 (+200 vs buildings)
    Range: 10
    Radius: 8
       
  • [EMP Round]

    Hotkey: (E)
    EMP Round is an ability of marine-marauder-drop Creates an electromagnetic pulse that does 100 damage to shields and drains all energy from units in a targeted area. Cloaked units hit by EMP are revealed for a short time.
    Type: Command
    Requires: EMP Round
    Damage: Destroy 100 shields and all energy
    Range: 10
    Radius: 2
       
  • [Siege Mode]

    Hotkey: (E)
    Siege Mode is an ability of marine-marauder-drop Deploys into Siege Mode. In this mode Siege Tanks have a very long range and inflict area damage. Siege Tanks in this mode cannot move or attack targets at close range.
    Type: Command
    Requires: Siege Tech
    Cast Time: 4
       
  • [Tank Mode]

    Hotkey: (D)
    Tank Mode is an ability of marine-marauder-drop Reverts into Tank Mode. In this mode Siege Tanks can move, but they deal less damage.
    Type: Command
    Cast Time: 4
       
  • [250mm Strike Cannons]

    Hotkey: (C)
    250mm Strike Cannons is an ability of marine-marauder-drop Fires at a single unit or structure, stunning the target and dealing 500 damage over 6 seconds.
    Type: Channeled
    Requires: 250mm Strike Cannons
    Cast Time: 6
    Damage: 500
    Range: 7
       
  • [Fighter Mode]

    Hotkey: (E)
    Fighter Mode is an ability of marine-marauder-drop Transforms the Viking into Fighter Mode. In this mode Vikings fly, but they can only attack air targets.
    Type: Command
    Cast Time: 3
       
  • [Assault Mode]

    Hotkey: (D)
    Assault Mode is an ability of marine-marauder-drop Transforms the Viking to Assault Mode. In this mode Vikings move on the ground and can only attack ground targets.
    Type: Command
    Cast Time: 3
       

Starcraft 2 Terran Strategy