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Ghost Nuking

How to properly place a Nuke so your ghost isn't detected yet you inflict maximum pain. StarCraft 2 tips on Nuking.

Difficulty Rank:

4/5



 

When to Use:

 

Featured Units:

Whenever you want to nuke.   Ghost is used for this strategies
     

[What to do]

Nuke from a far enough distance away that Static base defenses and standing defenses can't pick you off. Also, stand where your less likely to be seen.
 

[Tips for Pulling This Off]

- Scout the area beforehand with a scanner or the cloaked Ghost to get a read on where to nuke from and what to nuke.- Drop a nuke from an angle or corner that is less expected.- Make sure your nuke is going to hit important targets. Weaken a blockade, take out some key pylons or cannons, force Probes/Drones off the line, etc.
 
     

Good vs. These Races / Strategies:

 

Bad vs. These Races / Strategies:

This is great whenever you want to nuke.   This is not good if your opponent has lots of scanners and quick reacting units to take out your ghosts.
     

What to do in Success:

 

What to do in Failure:

- Follow up with a second nuke or bring in some units to help take out the weakened structures.- Nuke another location or make other attacks to distract your enemy. Nukes create a lot of chaos for your opponent.- Use your ghost to snipe or just shoot remaining enemies.- Get your ghost out before he's caught, they are expensive.   - If your Ghost dies, go back to the drawing board, assess where you nuked from and maybe nuke from farther away or a different angle.
     

Abilities


  • [repair]

    Hotkey: (R)
    repair is an ability of ghost-nuking Repair can be used on Terran structures as well as all units produced from the Factory and the Starport.
    Type: Auto-Cast
    Range: 1
       
  • [Gather]

    Hotkey: (G)
    Gather is an ability of ghost-nuking Gathers minerals and vespene.
    Type: Command
    Range: 1
       
  • [Build Structure]

    Hotkey: (B)
    Build Structure is an ability of ghost-nuking Build Structure is used to construct basic Terran structures. Basic Structures are the pre-requisite for advanced structures as well as some other basic structures.
    Type: Command
       
  • [Build Advanced Structure]

    Hotkey: (V)
    Build Advanced Structure is an ability of ghost-nuking Build Advanced Structure is used to construct advanced structures. These structures require certain basic structures to be built as well as potentially other advanced structures or upgrades.
    Type: Command
    Requires: Barrack
       
  • [Stimpack]

    Hotkey: (T)
    Stimpack is an ability of ghost-nuking Marines and Marauders acquire stimpack ability. Stimpack increases attack and movement speed of the unit at the cost of life. -10 HP / - 20 HP to Marines and Marauders respectively.
    Type: Command
    Requires: Tech Lab
       
  • [Jet Pack]

    Jet Pack is an ability of ghost-nuking Allows Reaper's to jump up and down cliffs.
    Type: Passive
       
  • [Sniper round]

    Hotkey: (R)
    Sniper round is an ability of ghost-nuking A careful shot dealing 45 damage. Ignores armor.
    Type: Command
    Damage: 45
    Range: 20
       
  • [Cloak]

    Hotkey: (C)
    Cloak is an ability of ghost-nuking Cloaks the Ghost, preventing enemy units from seeing or attack it. A cloaked unit will only be revealed by detector units or effects. Drains .9energy per second
    Type: Command
    Requires: Ghost Academy
       
  • [Tactical Nuke]

    Hotkey: (N)
    Tactical Nuke is an ability of ghost-nuking Calls down a Nuclear Strike with a radius of 8 at a target location. Nukes take 20 seconds to land.
    Type: Channeled
    Requires: Ghost Academy
    Damage: 300 (+200 vs buildings)
    Range: 10
    Radius: 8
       
  • [EMP Round]

    Hotkey: (E)
    EMP Round is an ability of ghost-nuking Creates an electromagnetic pulse that does 100 damage to shields and drains all energy from units in a targeted area. Cloaked units hit by EMP are revealed for a short time.
    Type: Command
    Requires: EMP Round
    Damage: Destroy 100 shields and all energy
    Range: 10
    Radius: 2
       
  • [Siege Mode]

    Hotkey: (E)
    Siege Mode is an ability of ghost-nuking Deploys into Siege Mode. In this mode Siege Tanks have a very long range and inflict area damage. Siege Tanks in this mode cannot move or attack targets at close range.
    Type: Command
    Requires: Siege Tech
    Cast Time: 4
       
  • [Tank Mode]

    Hotkey: (D)
    Tank Mode is an ability of ghost-nuking Reverts into Tank Mode. In this mode Siege Tanks can move, but they deal less damage.
    Type: Command
    Cast Time: 4
       
  • [250mm Strike Cannons]

    Hotkey: (C)
    250mm Strike Cannons is an ability of ghost-nuking Fires at a single unit or structure, stunning the target and dealing 500 damage over 6 seconds.
    Type: Channeled
    Requires: 250mm Strike Cannons
    Cast Time: 6
    Damage: 500
    Range: 7
       
  • [Fighter Mode]

    Hotkey: (E)
    Fighter Mode is an ability of ghost-nuking Transforms the Viking into Fighter Mode. In this mode Vikings fly, but they can only attack air targets.
    Type: Command
    Cast Time: 3
       
  • [Assault Mode]

    Hotkey: (D)
    Assault Mode is an ability of ghost-nuking Transforms the Viking to Assault Mode. In this mode Vikings move on the ground and can only attack ground targets.
    Type: Command
    Cast Time: 3
       

Starcraft 2 Terran Strategy