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Bunkering your opponents Expansion

How to properly bunker your opponents expansion and limit them to one base. Bunkering an opponents early expansion can be devastating and game changing in StarCraft 2, time it wisely.

Difficulty Rank:

4/5



 

When to Use:

 

Featured Units:

To block off an opponents expansion early in the game.   Reaper is used for this strategies Marine is used for this strategies Marauder is used for this strategies
     

[What to do]

Build a bunker near or right outside of your opponents expansion.
 

[Tips for Pulling This Off]

- Send an SCV over early to scout if the enemy is expanding or not.- Build the bunker outside of the sight range of the building being constructed but with a maximum range of 5 from the building (particularly good vs. Hatcheries).- Get a unit over to the bunker ASAP to load in it.- Have an SCV standing by to repair it if it is countered.
 
     

Good vs. These Races / Strategies:

 

Bad vs. These Races / Strategies:

Particularly good vs. Zerg who may not be able to spot the bunker and are likely to early expand.   This is bad if your opponent is not expanding or going air as it can be a waste of your minerals/time.
     

What to do in Success:

 

What to do in Failure:

- Continue to hold the position and stuff your opponent into their base.- Expand as you likely have map control and freedom to move for a little.- Watch for your opponent to expand to different locations.   - Salvage your bunker and escape with whatever units you can.
     

Abilities


  • [repair]

    Hotkey: (R)
    repair is an ability of bunkering-your-opponents-expansion Repair can be used on Terran structures as well as all units produced from the Factory and the Starport.
    Type: Auto-Cast
    Range: 1
       
  • [Gather]

    Hotkey: (G)
    Gather is an ability of bunkering-your-opponents-expansion Gathers minerals and vespene.
    Type: Command
    Range: 1
       
  • [Build Structure]

    Hotkey: (B)
    Build Structure is an ability of bunkering-your-opponents-expansion Build Structure is used to construct basic Terran structures. Basic Structures are the pre-requisite for advanced structures as well as some other basic structures.
    Type: Command
       
  • [Build Advanced Structure]

    Hotkey: (V)
    Build Advanced Structure is an ability of bunkering-your-opponents-expansion Build Advanced Structure is used to construct advanced structures. These structures require certain basic structures to be built as well as potentially other advanced structures or upgrades.
    Type: Command
    Requires: Barrack
       
  • [Stimpack]

    Hotkey: (T)
    Stimpack is an ability of bunkering-your-opponents-expansion Marines and Marauders acquire stimpack ability. Stimpack increases attack and movement speed of the unit at the cost of life. -10 HP / - 20 HP to Marines and Marauders respectively.
    Type: Command
    Requires: Tech Lab
       
  • [Jet Pack]

    Jet Pack is an ability of bunkering-your-opponents-expansion Allows Reaper's to jump up and down cliffs.
    Type: Passive
       
  • [Sniper round]

    Hotkey: (R)
    Sniper round is an ability of bunkering-your-opponents-expansion A careful shot dealing 45 damage. Ignores armor.
    Type: Command
    Damage: 45
    Range: 20
       
  • [Cloak]

    Hotkey: (C)
    Cloak is an ability of bunkering-your-opponents-expansion Cloaks the Ghost, preventing enemy units from seeing or attack it. A cloaked unit will only be revealed by detector units or effects. Drains .9energy per second
    Type: Command
    Requires: Ghost Academy
       
  • [Tactical Nuke]

    Hotkey: (N)
    Tactical Nuke is an ability of bunkering-your-opponents-expansion Calls down a Nuclear Strike with a radius of 8 at a target location. Nukes take 20 seconds to land.
    Type: Channeled
    Requires: Ghost Academy
    Damage: 300 (+200 vs buildings)
    Range: 10
    Radius: 8
       
  • [EMP Round]

    Hotkey: (E)
    EMP Round is an ability of bunkering-your-opponents-expansion Creates an electromagnetic pulse that does 100 damage to shields and drains all energy from units in a targeted area. Cloaked units hit by EMP are revealed for a short time.
    Type: Command
    Requires: EMP Round
    Damage: Destroy 100 shields and all energy
    Range: 10
    Radius: 2
       
  • [Siege Mode]

    Hotkey: (E)
    Siege Mode is an ability of bunkering-your-opponents-expansion Deploys into Siege Mode. In this mode Siege Tanks have a very long range and inflict area damage. Siege Tanks in this mode cannot move or attack targets at close range.
    Type: Command
    Requires: Siege Tech
    Cast Time: 4
       
  • [Tank Mode]

    Hotkey: (D)
    Tank Mode is an ability of bunkering-your-opponents-expansion Reverts into Tank Mode. In this mode Siege Tanks can move, but they deal less damage.
    Type: Command
    Cast Time: 4
       
  • [250mm Strike Cannons]

    Hotkey: (C)
    250mm Strike Cannons is an ability of bunkering-your-opponents-expansion Fires at a single unit or structure, stunning the target and dealing 500 damage over 6 seconds.
    Type: Channeled
    Requires: 250mm Strike Cannons
    Cast Time: 6
    Damage: 500
    Range: 7
       
  • [Fighter Mode]

    Hotkey: (E)
    Fighter Mode is an ability of bunkering-your-opponents-expansion Transforms the Viking into Fighter Mode. In this mode Vikings fly, but they can only attack air targets.
    Type: Command
    Cast Time: 3
       
  • [Assault Mode]

    Hotkey: (D)
    Assault Mode is an ability of bunkering-your-opponents-expansion Transforms the Viking to Assault Mode. In this mode Vikings move on the ground and can only attack ground targets.
    Type: Command
    Cast Time: 3
       

Starcraft 2 Terran Strategy