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Patch and sad news from Korea for SC 2 fans

Patch 1.3.3 goes live... what does it mean? Looks like we might actually see Archons, 4 gates won't be *AS* strong (and maybe less in PvP? I'll keep my fingers crossed), Salvage's insanity is gone (but this is minor really) Ghosts will be used more, the 250MM cannon will go away again but Templars will now have another friend in the Thor and Zerg won't get AS raped by early air. All in all not too bad.

Sad news from Korean is that LiquidJinro, two time top 4 in Code S is moving down to Code A. After a less than brilliant last few months Jinro has fallen the farthest yet in his decent. I hope he gets his game back as he was a brilliant player to watch but seems to have faltered as of late.

As for the actual patch changes:

Archon - Now a Massive unit - Range increased from 2 to 3.
Cybernetics Core - Research Warp Gate time increased from 140 to 160.
Gateway - Sentry train time decreased from 42 to 37. Warp Gate unit train times remain unchanged. Pylon power radius has been decreased from 7.5 to 6.5.

Bunker - Salvage resource return reduced from 100% to 75%.
Ghost - Cost changed from 150/150 to 200/100. Thor - Thor now has 200 max energy, and starts with 50 energy. 250mm Strike Cannons now cost 150 energy to use (cooldown removed).

Infestor - Speed decreased from 2.5 to 2.25. Spore Crawler - Root time decreased from 12 to 6.

Submitted by OneManZerg on Tue, 2011-05-10 20:14