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    1. #1
      Super Moderator OneManZerg's Avatar
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      GSL Season 4 Update

      An update on GSL Season 4:

      The GSL Round of 32 has just finished, here are the players moving on:


      Group 1:
      Winners:
      IMNestea (Zerg)
      TheBestFOu (Terran)

      Losers:
      PoltPrime.WE (Terran)
      MakePrime.WE ( IMMvp (Terran)
      Losers:
      TSL_FruitDealer (Zerg)
      oGsJukto ( oGSHyperdub (Terran)

      Group 4:
      Winner:
      choyafOu (Protoss)
      TSL_Trickster (Protoss)

      Loser:
      TSL_Rain (Terran)
      ZeNEXKyrix (Zerg)

      Group 5:
      Winners:
      ST_RainBOw (Terran)
      NsPGenius (Protoss)

      Losers:
      AnyproPrime.WE (Protoss)
      LeenockfOu (Zerg)

      Group 6:
      Winners:
      oGsMC (Protoss)
      oGSNaDa (Terran)

      Losers:
      oGsInCa (Protoss)
      sanZenith (Protoss)

      Group 7:
      Winners:
      MarineKingPrime.WE (Terran)
      TSL_Clide (Terran)

      Losers:
      ZeNEXLiveForever (Terran
      SlayerS_LegalMind (Protoss)

      Group 8:
      Winners:
      LiquidJinro (Terran)
      EGIdrA (Zerg)

      Losers:
      CheckPrime.WE (Zerg)
      oGsEnsnare (Terran)

      With that, both of the foreigners in code S, EGIdra (Greg Fields) and LiquidJinro (Jonathan Walsh) move on to the Round of 16 in Code S. This is a very impressive result as thousands of players have tried to reach this level and these two have claimed their spots in the top 16. LiquidJinro was able to get all the way to the top 4 in the last tournament and over here at TheUEN we are all pulling for him as well as the bad mannered Idra. =)

      Stay tuned for more updates on the GSL Round of 16 ! !

      -OneManZerg
      OneManZerg - 971

    2. #2
      Super Moderator OneManZerg's Avatar
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      1-12-2011 Update

      Today in the GSL we had some very exciting matches!

      The 4 person group included
      IMNestea -Zerg
      oGsZenio - Zerg
      TSL Trickster - Protoss
      SlayerS Boxer - Terran

      Match 1 was between IMNestea, season 2's champion, and oGsZenio, a rising zerg who beat Fruit Dealer in the round of 32 to advance to the round of 16. In this first match on Xel'Naga caverns IMNestea went with a fast expand into Roach Ling while oGsZenio went with a delayed expand into Ling Baneling. After some back and forths and excellent roach targeting of banelings IMNestea was able to come out ahead due to his excellent choice of troops in Zerg vs. Zerg.

      Match 2 was between the crowd favorite SlayerS_Boxer and the rising SC 2 star TSL_trickster on shakuras plateau. Both players macro up to 2 bases and Boxer gets in drop on Tricksters base but meanwhile Trickster is getting in some very effective DT harass on Slayers and takes a slight economic advantage. After each player macro's up to 4 base they meet for a final epic battle in the middle but Tricksters stalkers take down Boxers Vikings before they can take out the Colossus of Trickster and Tricksters Zealot, Stalker, Sentry Colossus owns up on Boxers' Viking, MMM + Ghost army to push onto Boxers side of the map and never look back.

      Match 3 is between Boxer vs. Nestea on Shakuras Plateau. Boxer completes Proxy racks on shakuras in the northern xel'naga tower and Nestea doesn't spot it. Nestea goes with a 14 pool pre expansion and it looks very bad for Nestea. Boxer applies some early pressure and takes out several zerglings and it looks like he is taking a clear early lead. Boxer decides to lift off his 2 rax and sends SCV's to build 2 more rax creating a 4 rax wall in the middle. Right as the 4th rax is about to land to seal off the map Nestea runs in with zerglings, takes out Boxers marines and stops the wall in and Boxer gg's. A quick end to what looked like a Boxer win.

      Match 5 is between Zenio and Trickster on Lost Temple. Trickster being well known for his protoss dominance of Zerg looks like a strong favorite. After fast expanding and setting a pylon to block Zenio's expo both players look like they are in good positions. Zenio goes with fast muta tech (2 early extractors in main unspotted) and Trickster powers up to a 6 gate. Trickster pushes in with about 4 zealots, 4 stalkers and a couple sentries to what looks like a barely defended zerg with only a couple zerglings and some mutalisks just finishing. Zenio mass produces zerglings from 2 bases and pushes is able to barely defend the attack and eventually flies his 3 remaining mutalisks over to Tricksters base. Trickster tries to thwart them with his few stalkers but eventually Zenio spots that 4 warp gates are powered by one pylon and Trickster seeing Zenio is going to shut down those gates gg's.

      The final game for advancement is a rematch between Zenio and Trickster and is on Metalopolis. Zenio gets blocked in early with a double pylon block on the ramp and is forced to get early units while Trickster creates a very effective wall in and fast expands. Zenio goes for a mass ling baneling bust on Tricksters expansion and hits the forge at the bottom of the ramp to try to break his lings into the main base. Trickster traps half of the lings at the ramp with the force field but several get into the base to deal damage. Trickster is also able to warp in just enough sentries to keep a good enough lock that his remaining couple cannons finish off the zerglings. Zenio comes back with some banelings and hits the probe line of Tricksters expansion taking out most of the probes at the expansion leaving only 2-3 alive. Realizing that he was so far behind economically Zenio gg's when it looked like if he tried to play a macro game he might have had a chance due to all of the probe kills he got on Tricksters expansion.

      Trickster advances to the round of 8 with a 2-1 record and Nestea for the third straight tournament gets to the round of 8 with a 2-0 record this time. Nestea is showing some excellent play again in this tournament and so long as he isn't cheesed out it is looking like he will do very well. Excellent decision making and impeccable timing area two of Nestea's greatest strengths, he is surely one of the savviest players in the GSL.

      -OneManZerg
      Last edited by OneManZerg; 01-13-2011 at 02:16 AM. Reason: add in palyers' races
      OneManZerg - 971

    3. #3
      Moderator Moderas's Avatar
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      I am honestly upset about BoxeR going out so quick. I still want to see a BoxeR vs. FoxeR showdown in the finals at some point
      Add me: Moderas character code: 933

      "I wish I was your derivative, so that I could lie tangent to your curves." Physics jokes ftw

    4. #4
      Super Moderator OneManZerg's Avatar
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      1-13-2011 Update

      Another Update on the GSL Round of 16 (Code S)

      Today's matches involved probably the weakest of he Code S round of 16 groups. This group included:

      IMMvp (Terran)
      TheBestfOu (Terran)
      choyafOu (Protoss)
      oGsHypderdub (Terran)

      game 1 was a matchup between MVP and TheBest. This game was a TvT on Scrap Station and started out with very little pressure applied by both sides. TheBest starts off by going with a fast expand into Thro tank while MVP sneaks down to the bottom gold mine on Scrap station and fast expands there. About 10 minutes into the game MVP starts applying pressure to TheBest and does not stop from there. After TheBest thwarts off an attack from MVP after losing his expansion decides to push out on MVP's base thinking he just shut down a major near all-in attack while really, he doesn't know that MVP is sitting on 3 bases now, one of them being a fast expanded gold. MVP comes back with a force that TheBest clearly did not expect to see and squash's TheBest's troops to get a gg from the best. Game 1 - IMMvp

      Game 2 is between oGsHyperdub and choyafOu making it a TvP. This game starts on Metalopolis and choya takes a risky move of expanding to the hold in the middle while oGs goes with a somewhat fast expand. oGs never spots the gold as choya controls the xel'naga's but does manage to get into choya's main. oGs sees a 6 gate build and immediately masses bunkers and pulls SCV's off the line to be ready to repair his bunkers. After several minutes and no attack coming oGs starts to scout around the back side of Metalopolis and finds that choya controls the gold. He tries to take a third base and push out his defensive line only to be immediately overrun by a much larger Colossus, Zealot, Stalker, Sentry army that force fielded and lanced his army into oblivion. Game 2 - choyafOu

      Game 3 is between IMMvp and oGsHyperdub making it a TvT. This game is again on Metalopolis. Mvp and Hyperdub both go with relatively defensivefast expansion builds and are cross positional. The only difference is MvP decides to double expand. Mvp decides to go with an MMM build while Hyperdub goes with a tank build. MvP contains Hyperdub to two bases and Hyperdub, as in game 2, is unable to scout the expansion he doesn't know about (Mvp's 3rd) and is left wondering what's happening. After creating a much larger army Mvp continues to expand and contain Hyperdub and eventually is on a 5 base to 3 base advantage. Mvp gets so far ahead that he ends up throwing mass groups of MMM into the tank lines of Hyperdub without concern just to push Hyperdub back. The game ends after Mvp does a massive 6 Dropship full drop into the main of Hyperdub and after being thwarted immediately pushes into Hyperdub's 3rd base (which is now undefended) with another group of approximately 20 marauders and 5 medivacs. At this point Hyperdub gg's because he sees he's clearly outmacro'd. Game 3 - IMMvp. IMMvp secures a spot in the round of 8.

      Game 4 is between ChoyafOu and TheBestfOu making it a PvT. This game is on Scrap Station and ends quickly. Choya cheezes his own teammate by dropping a 2 gate proxy in the bottom of TheBest's base and quickly pushes in and kills the best with early Zealot pressure. Game 4 - Choya. Choya secures a spot in the round of 8 with - a cheesy build. What's new Choya? Definitely not getting fan respect.

      Game 5 is purely for securing seeding between IMMvp and Choya to see who goes into the round of 8 with a better seeding. The game starts on Shakuras Plateau and IMMvp and CHoya are both in the bottom bases - typically a terran advantage position as the Terran can do that fun tank/tower/marine/bunker push through the rocks. Choya goes with an aggressive void ray / warp gate build. Choya, interestingly takes out the rocks between his base and MVP's with his void rays but then moves his ground army through the middle of the map. Choya builds up about 5 void rays and a mixed bag of about 5 stalkers, zealots and 2 sentries and pushes into MVP's base. MVP's stim finishes right after the attack and holds off to defend it until stim is done and simultaneously moves a group of 6 marines through the rocks that Choya has destroyed to take out Choya's probes. MVP ends up dominating Choya's attack and simultaneously wrecking Choya's probe line with his marine group. Game 5 - IMMvp wins.

      IMMvp and ChoyafOu both advance to the round of 8. It looks like Choya, although a pretty strong player, advanced with the help of cheese a bit and some lucky poor scouting by Hyperdub (which also helped in Hyperdub's demise to MVP). Mvp though shows why he is such a highly touted player by showing in all of his games that he is clearly in control and dominating. Whether it was vs. Hyperdub, Choya or TheBest Mvp showed that he has incredible macro ability, excellent strategic decision making and game awareness and a good ability to micro. Clearly, Mvp was the best from this group of 4 and is showing excellent playmanship in GSL 4.

      Tonight's Matchups look to be a much stronger group than last nights matchup and include:
      NsPGenius (Protoss)
      oGsNaDa (Terran)
      TSL_Clide (Terran)
      EGIdrA (Zerg)

      I am extremely excited to see tonights matchups as all of these players are of incredible skill levels and have strong reputations in the SC2 pro gaming scene.
      OneManZerg - 971

    5. #5
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      My SC2 VODs: http://www.youtube.com/user/Ketroc21

    6. #6
      Senior Member Cazaril's Avatar
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      That was an awesome t v t game

    7. #7
      Super Moderator OneManZerg's Avatar
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      1-14-2011 Update

      Today's Code S round of 16 featured four amazing players:
      NsPGenius (Protoss)
      oGsNaDa (Terran)
      TSL_Clide (Terran)
      EGIdrA (Zerg)

      Match 1 was between Genius and Nada and was on Shakuras Plateau. Nada and Genius both expanded and Nada did a very curious strategy where he did not even scout his opponent, Genius. He had a well timed attack on Genius with MM but Genius force fielded his ramp multiple times and Nada decided to not continue the attack. However, Nada did burn much of the Sentry energy and only lost 1 marine. Nada and Genius continued to expand to a third base each. Nada and Genius both macro'd up and eventually met in the middle for some Stalker, Colossus, Sentry Zealot vs. MMM and Vikings. Neither side got a huge advantage as Genius retreated and Nada held his ground. Nada then built up more vikings and pushed in on Genius and in a very intense battle was able to get a slim advantage because they had excellent positioning and Genius did not have enough energy appropriately force field. Nada is able to take out Genius' expansion and secure a 3 base vs. 2 base advantage. From here out Nada kept up consistent pressure on Genius and although Genius added in High Templars and Storm Nada added in Ghosts and was able to keep enough pressure on Genius to take him out and get his first win.

      Game 2 was between EGIdra (Zerg) and TSL_Clide (Terran). Clide is a favorite to win the tournament and EGIdra is the only american in the tournament. The map is Xel'Naga caverns and Idra fast expands and then is able to box TSL_Clide in with some lings, delaying Clide's expansion. Clide decides to go with a marauder, marine hellion push while Idra is teching and going for mutalisks. Idra has good creep spread when Clides troops come and his mutalisks are building. Idra sends his lings in the back of Clide's troops and takes out most of the marines but loses all of his lings. The Mutalisks pop and Idra is able to take out the defenseless Marauders and Hellion's without losing many drones. Idra quickly sends his Mutalisks over to Clide's base and Clide is largely unprepared. Clide loses mining time and multiple barracks as Idra puts on constant pressure for the quickly trying to recover Clide. Idra keeps adding mutalisks into his group while Clide establishes a group of marines and turrets. Idra is able to expand to a third and is in a great position with having 2 bases up for longer than Clide and establishing a third. Idra eventually overwhelms Clide with Roaches and Mutalisks. Idra, 1-0, Clide 0-1.

      Game 3 is between TSL_Clide (0-1) and oGsNada (1-0) and is on scrap station. TSL_Clide goes with a fast expansion and predicting that oGsNada goes with a quick marine/blue flame hellion push. TSL_Clide is caught completely off guard with only marines and no bunker. oGsNada is able to quickly destroy the marines due to the blue flame hellions and then moves in and takes out almost all of TSL_Clides scv's with little trouble. TSL_Clide without an economy eventually quits and Nada secures his advancement to the round of 8 with a 2-0 record.

      Game 4 is between Idra (1-0) and Genius (0-1) on Xel'Naga caverns. Idra is in the northern base and goes with a fast expand and Genius places photon cannons behind the mineral line of the expansion. Idra is forced to cancel the expansion and instead expands to the base on the right side of the map while Genius takes a fast expansion of his own behind a block off supported with a photon cannon. Idra goes with some quick Roaches and decides to apply pressure to Genius' expansion. As with most Protoss fast expansions they have little units and Idra took advantage of this and the fact that Genius only built one photon cannon. Idra's roaches are able to take out Genius' only gateway and eventually take out the Nexus before pulling back - putting Genius in a horrible position on 1 base and few gateways vs. Idra's 2 base with roaches already up. Genius switches plans to a 4 gate and tries to push out on Idra's right side base but is repelled as Idra had set up a creep highway. Idra has a huge unit advantage and economic advantage and Genius gg's.

      Game 5 is between Nada (2-0) and Idra (2-0) and is on Metalopolis. Game 5 is only for seeding as both Idra and Nada went 2-0 in their matches allowing both to advance to the round of 8. Idra goes with a fast expansion even though they are in close position spawns and Nada applies slight pressure and pulls back just to force Idra to use larva for zerglings. Nada goes with a Thor drop build and it looks like it is going to get into Idra's base unnoticed but Idra spots it last minute, gets speedlings below the medivac and targets the medivac with his two queens. The typically strong thor drop vs. zerg (thor's 3 shot queens) does almost no damage as Nada is forced to pull back. Nada recollects his troops and does a 1 base push into Idra with two thor's, a group of marines, some medivacs and SCV's but Idra was able to push it out with zergling, baneling, roach and queen support. From here Idra's economy is just too strong and Nada gg's in several minutes after having a his final push thwarted and Idra having a significant amount of Roaches left.

      Idra and Nada both move on to the round of 8 with Idra being first seed and Nada being second seed from their round of 16 group. Genius and Clide both retain Code S status as they have made it to the round of 16 but both head home 0-2 from this round.

      On tonight is:
      oGsMC (Protoss and last seasons winner)
      ST_RainBOw (Terran)
      LiquidJinro (Terran from Sweden)
      MarineKingPrime.WE

      Game 1 is bewteen MC and Rainbow and game 2 is between Jinro and MarineKingPrime

      I can't wait for these matches
      Last edited by OneManZerg; 01-14-2011 at 11:52 PM.
      OneManZerg - 971

    8. #8
      Senior Member smagee's Avatar
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      Do we have a post up explaining how these matches work? This seems different from the past GSLs, but I can't find where we posted it. I vaguely recall seeing it, just not anymore .
      -smagee (#948), GMT -8

    9. #9
      Moderator Moderas's Avatar
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      The ro32 and ro16 are based on group play. The top 2 seeds in the group play the bottom 2 seeds in games 1+2. After that, the winner of g1 plays the loser of 2 and the winner of 2 plays the loser of 1. Finally, if necessary, the winners/losers of g3/4 will play each other to determine seeding for the next round.
      Add me: Moderas character code: 933

      "I wish I was your derivative, so that I could lie tangent to your curves." Physics jokes ftw

    10. #10
      Super Moderator OneManZerg's Avatar
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      1-15-2011 Update

      Today was an awesome day of GSL. The last group in the round of 16 was slated to play and the players included an all-star list:
      LiquidJinro (Terran)
      MarineKingPrime.WE (Terran - formerly 'foxer' or fake boxer)
      oGsMC (Protoss and reigning champion)
      ST_Rainbow (Terran)

      Game 1 was between ST_Rainbow and oGsMC and was on Shakuras Plateau. ST_Rainbow went with a fast expansion build while oGsMC went with some 2 base warp gate play. As usual, oGsMC attacks after expanding - which seems counterintuitive to most players, but works out well for him. oGsMC has about 8 sentries and a mix of stalkers and zealots but ST_Rainbow had 4 bunkers up and some additional marine/marauder support. Through brilliant force fields MC blocks off the back of the bunkers so they can't be repaired and pushes through the bunker wall of Rainbow with almost no problem. MC proceeds to walk into Rainbow's base and finish him off without a problem. oGsMC (1-0), Rainbow (0-1)

      Game 2 was between Jinro and MarineKing and on Xel'Naga caverns. Jinro opened with a never before seen Terran build and had everyone curious. He was able to get in fast hellion harass followed quickly by cloaked banshees. Doing some damage to
      Game 3 was between Jinro and oGsMC on Lost Temple and is a rematch of last season's semi-finals where oGsMC showed Jinro who was boss with a 4-0 shut down before moving on to the finals. All of the Liquid fans were definitely sad as no one is expecting terrans to beat MC and his masterful two base force field pushes. Jinro goes with a standard opening into a relatively fast expansion and MC matches this style. Jinro, surprisingly goes with a marine/tank build while MC goes with quick phoenix to establish map control. 10 minutes in its apparent Jinro is going with mech vs. Protoss - a very unusual and unkown game style. Blue flame hellions, tanks and marines are the premise of his build. Jinro starts to build his third expo and does ahellion drop in the back of MC's natural. Jinro is able to kill about 10 probes and delay mining time all while prepping his third base. MC pushes into Jinro with an Immortal, and gateway army but Jinro holds it off pretty well. Jinro then drops MC's ledge with a mixed batch of tank, marine with viking, banshee and raven support. He is able to delay MC's expansion mining time and kill sevral probes before MC pushes in with stalker/colossus to push back this drop. The drop is pushed back but Jinro did severe damage and all the while has his 3rd expansion on the island up. MC takes a third at the 9 o'clock main while Jinro expands to gold and establishes center control. MC has a brilliant attack on Jinro where it looks like he will push back into the natural of Jinro but Jinro has over a screens depth of sieged tanks and eventually pushes it back. Jinro gets some hellion harass on MC's 9 o'clock expansion and establishes total control of the middle with tons of marines, tanks, hellions and bunkers. MC tries one last push and is dominated by Jinro's army. Jinro and MC both move to a 1-1 record. This game was AMAZING and I highly recommend everyone watch this.

      Game 4 is between ST_Rainbow and MarineKing on Metalopolis. They spawn in close positions and Rainbow goes with a maka rax (a second fast barracks placed closed to your opponents base). Rainbow tries to push out early but MarineKing gets a bunker which really defeats a two rax vs. one rax opening. Rainbow decides to go almost all in and bring all of his scv's. MarineKing sees this as the scv's get to his base and brings out all of his SCV's as well. Rainbow is able to take out the bunker and lots of MarineKing's scv's but at the same time loses all of his attack units, putting him slightly behind in SCV count and at the same amount of marines. After several more failed pushes Rainbow gg's as MarineKing has a definite advantage in the game. MarineKing advances (2-0) while Rainbow gets knocked out.

      Game 5 is a rematch of game 3 as oGsMC and Jinro are in an elimination match on Scrap Station. Jinro goes with a fast tech build while MC goes with a 4 gate build. Jinro spots the 4 gate with a scouting hellion right before MC pushes in and brings out several SCV's to support his 2 bunkers. MC pushes in with 3-4 zealots and 4-5 stalkers against Jinro's two bunkers with marines and a tank that is almost finished and a banshee that is almost complete as well. MC kills several SCV's and then moves past the bunkers. Jinro traps the stalkers with SCV's while bringing his marines out of the bunkers. Jinro eventually pushes out the attack but is at a 15 SCV to 25 probe count. Both players expand after this point and the game continues similarly to game 1 between the two where MC went phoenix and Jinro went mech. MC eventually takes the gold base while Jinro, largely contained by Phoenix builds up on 2 base. MC adds carriers to counter Jinro's thor's. Jinro decides to do a 2 base push into MC through the middle rock blocked path. Jinro gets to MC's base and completely eats MC's army. His Vikings kill the carriers and his scv, marine, thor, tank combination eat up MC's zealots, stalkers and immortals. Jinro pushes into MC's main with his force and starts dealing tons of damage while MC counters with a stalker/immortal force into Jinro's main. Jinro has to march his troops back to his base to take out MC's base while MC is still on the gold and his natural. Jinro takes out MC's forces at his base after taking some damage but at the same time lands his vikings in MC's main to take out the remaining warp gates and pylon's. Jinro gets up a third and pushes with his army into MC's gold base and is able to dispatch the stalker/immortal army with his thor/marine/scv army with great use of the 250mm cannons on immortals. Jinro takes game 5 vs. oGsMC and moves on to the round of 8 where he will be playing Idra

      MarineKing advances as top seed at 2-0
      Jinro advances as second seed at 2-1
      oGsMC is eliminated at 1-2
      Rainbow is eliminated at 0-2


      The round of 8 switches the play style from a "round robin" type series to an individual match up and I think best of 7. The intensity starts back up on Monday, 1/17.
      Last edited by OneManZerg; 01-17-2011 at 05:02 PM.
      OneManZerg - 971

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