This terran build order allows the terran player to get a fast marauder to pressure the enemy's base. This build is very effective against many standard build order
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[Terran Build Order]
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- 10 barracks and scout with your scv
- 10 refinery (3 scvs to gas upon completion)
- 10 supply depot
- 12 Tech-lab when barracks finishes
- 13 Marauder ( at this point, u can move 1-2 scvs off gas for a while
- 16 Orbital Command
- Add Barracks or transition into something else
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Scouting Needs: |
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Optimal Map Conditions: |
| If this is on a four player map, make sure you find the enemy before your marauders leave. |
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Small maps are optimum for this strategy. |
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Vs Terran: |
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Vs Protoss: |
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Vs Zerg: |
| Make sure you target the marines if the other terran player pulls scvs off the line. Micro your marauder and keep bringing in reinforcements. |
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Depending on whether the protoss player gets a zealot or stalker. If he gets an early cybernetics core, build a bunker at his base with your scouting scv right away. If he gets a zealot, you might wanna wait for 2 marauders before pushing in. Researching concussive shell is recommended. |
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This build order is not very effective against a zerg player because it is zerglings can surround your marauders easily. Check out the Terran double barracks aggressive build order |
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What to Watch out For: |
| Watch out for early cheese like proxy gateway by the protoss player. Also if the protoss player gets a 10 gateway zealots, this build order will not be effective. |
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Tips for Pulling off the Attack: |
| Use your range, marauder has a range of 6 and that is the same as stalkers. Once you research concussive shell, you can really do a lot of damage to any running units. Kiting the enemy and having a well controlled group of marauder is essential in winning the early game |
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Transitioning out of this Strategy: |
| Make sure you build your factory early, possibly getting a second refinery while attacking. This build order is not effective as time progresses because the protoss or terran player can get their counters to your marauders. Mass marines, stalkers or void rays does a decent job. At this point, you have a choice of adding more barracks to take the Win, expand or tech. |
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Comments
daniel
this build order is of no use any more, suply is prerequisit fot barracks